Xiaolong ZHU (朱曉龍)

I make AI for games.

I served as Vice President for Parametrix.ai (Round B) exploring AGI, especially in gaming industry. We have been developing Bots, NPCs, Companions and Smart Cities for the gamers in various genres, e.g., MOBA, FPS, SLG, Card Games, etc. It is a lot of fun to explore agent and world modeling in virtual game environment.

I used to work at Tencent AI Platform Department as Technical Lead of vision engineering team and cooperating with vision researchers at Tencent AI Lab. I helped to develop Tencent Fine Art, a super-human AI for the game of Go. In 2018, I also served as a TAC member of LF Deep Learning Foundation. Before joining Tencent, I was a Ph.D student supervised by Dr. Kenneth Wong in Department of Computer Science, The University of Hong Kong. I worked on hand detection and localization for color cameras. Before this, most of my work was to recognize hand postures based on a depth camera. More details are in my research page.

19 Oct 2023NeurIPS 2023 Neural MMO goes live!
20 Sep 2023NeurIPS 2023 Lux AI Challenge goes live!
20 Sep 2023Check out our Jux (Lux on JAX) implementation XD
09 Jun 2023Fourth Year of Parametrix.ai.
24 Mar 2023Attend GDC 2023.
20 Mar 2023Released GAEA, a massive autonomous NPC soluiton for Metaverse.
24 Oct 2022Release a documentary for Neural MMO Competitions.
19 Aug 2022NeurIPS 2022 Neural MMO goes live!
14 Apr 2022IJCAI 2022 Neural MMO goes live!
26 Mar 2022Learning FEniCS, Poisson's Equation is fun!

: Xiaolong ZHU, 朱曉龍
Nanshan, Shenzhen, Guangdong,
P. R. China.

© Copyright 2010 by Xiaolong ZHU.